Steal the headlines during Deadline Day drama, as the Transfer Deadline Day becomes more focused than ever before. Added more accuracy and inaccuracy into elements like passing, shots, first touch.įor more details on Match AI changes, check out: FM22 Match Engine Improvementsįootball Manager 2022 Minimum System RequirementsĭEADLINE DAY EXPERIENCE REVAMPED Key new addition Stamina is going to affect the accuracy of what they can perform, because accuracy is overhauled as well. You want players with obviously good stamina to fit in those systems and also your training, your work on the pitch and the training field is going to be really important to then transition into that match environment. So, a plug-and-play Gegenpress system is going to be a thing of the past. They know when they can press and when they can't. The best element of the pressing this year is that players, based on their stamina, have the concept of their sprint capacity. Your Line of Engagement, your Defensive Line, where you want to show players, either down the line or inside, that all links up to the angles in which the players then go and press the ball. Pressing is becoming more intelligent with an overhauled pressing system having implemented triggers, which is the most important element of your pressing system. With improved visuals, also improved the match AI and the player's decision making of when to dribble, when to not dribble, or when to turn, for example. The new animation engine is the foundation for growing going forward. In previous versions of the game, the player doesn't actually touch the ball as succinctly as it does now. The developers really worked hard this year on that element of the player touching the ball. The overall vision is to a) make football believable and authentic, and b) to eradicate foot sliding. The players aren't restricted to movement on the disc, they can move off of it, which is really important to get them in situations to make touches of the ball look even more realistic. The old animations were lumped on to that 2D disc, but the new animation engine gives a lot more freedom. The old animation engine, whilst important for the growth of improving the 3D elements of the game, was restricting. It's all about finding ways of turning existing, large amounts of data into something someone can learn something from and make changes.įor more details on Data Hub, check out: FM22 Feature: Data Hubįor a number of cycles, Sports Interactive have been working behind-the-scenes to bring a new animation engine to life which finally makes its debut in FM22. It's giving users more ways of diagnosing what's going wrong with their team, or going really well, without having to dig into huge repositories of information they might not know about. The data hub area allows you to take in things quickly. The 'momentum' report is new, and gives you a perception of the flow of a match a way of diagnosing match performance that's agnostic from the result.ĭata teams and analytics in general are very, very important for the function of modern football clubs. When clicked on, a pop up displaying a detailed graphic is shown. Sub comments are given to each report title. Some of these reports are “Overall Match Momentum”, “Last Match Passes”, “Last Match XG Performance”. In there you will find reports labelled as “Key Findings” which will inform you on your club’s data. There is now a centralized hub area which will be displayed as a tab on the left side of your screen.
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