![]() ![]() Originally uploaded to Nexus Mods by DrFiveMinusMinus who took the initiative to implement the graphics to EV Nova's scenario. Replaces the vanilla ship spritesheets, and the target, hail and info pictures with their Supernova Shipyard equivalents. To download a zipped file from Github, click the 'Code' button and 'Download Zip'. Github mirror where the newest version is always found. Planetary spacing has been adjusted so that no space objects suddenly overlap each other.1) Class L 2) Dark World 3) Uninhabited Dark World 4) Unstable Wormhole They have been assigned to a select few vanilla spobs. For example, the larger Class M that was previously on Snowmelt has been redistributed to Las Vegas and Hearth. The space object type of several vanilla worlds have been altered to better suit their landing picture or to preserve planetary diversity affected by the addition of Ice Worlds.There's now a new sprite for a planet that only appears after the Polaris storyline has been completed.It also creates new destroyed hypergates in systems with CC Stations and six new destroyed hypergates in Auroran space to better relay Nova's backstory. ![]() 1) Polaris Skystation 2) Polaris Skyminer It creates several unlandable spobs in the atmospheres of various gas giants so that the following sprites can be visible in gameplay.In addition to remaking all of the space objects from EV Nova, SN-GO: Planetary Domination also assigns the following unused space objects to various spobs: 1) Ice Moon 2) Ice Planet 3) Auroran Station 4) Triple Auroran Station. ![]()
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